Settings list for Nadeo gamemodes

Setting Default value Description
S_MatchmakingAPIUrl https://v4.live.maniaplanet.com/ingame/public/matchmaking URL of the matchmaking API. If you don't plan to use a custom matchmaking function leave this setting at its default value.
S_MatchmakingMode 0 This is the most important setting. It can take one of these five values : 0 -> matchmaking turned off, standard server; 1 -> matchmaking turned on, use this server as a lobby server; 2 -> matchmaking turned on, use this server as a match server; 3 -> matchmaking turned off, use this server as a universal lobby server; 4 -> matchmaking turned off, use this server as a universal match server.
S_MatchmakingRematchRatio -1.0 Set the minimum ratio of players that have to agree to play a rematch before launching one. The value range from 0.0 to 1.0. Any negative value turns off the rematch vote.
S_MatchmakingRematchNbMax 2 Set the maximum number of consecutive rematches possible.
S_MatchmakingVoteForMap 0 (Dis-)Allow the players to vote for the next map.
S_MatchmakingProgressive 0 Enable or disable the progressive matchmaking.
S_MatchmakingWaitingTime 20 Waiting time at the beginning of the matches.
S_LobbyRoundPerMap 60 Number of rounds played before switching to the next map.
S_LobbyMatchmakerPerRound 6 Set how many times the matchmaking function is called before ending the current round of King of the Lobby.
S_LobbyMatchmakerWait 2 Set the waiting time before calling the matchmaking function again.
S_LobbyMatchmakerTime 8 Duration (in seconds) of the matchmaking function. It allows the players to see who they will play their match with or cancel it if necessary.
S_LobbyInstagib 0 Use the Laser instead of the Rocket in the lobby.
S_LobbyDisplayMasters 1 Display a list of Masters players in the lobby.
S_MatchmakingErrorMessage An error occured in the matchmaking API. If the problem persist please try to contact this server administrator. This message is displayed in the chat to inform the players that an error occured in the matchmaking system.
S_MatchmakingLogAPIError 0 Log the API errors. You can activate it if something doesn't work and you have to investigate. Otherwise it's better to leave it turned off because this can quickly write huge log files.
S_MatchmakingLogAPIDebug 0 Same as above, only turn it on if necessary.
S_MatchmakingLogMiscDebug 0 Same as above, only turn it on if necessary.
S_ProgressiveActivation_WaitingTime S_ProgressiveActivation_WaitingTime Average waiting time before progressive matchmaking activate.
S_ProgressiveActivation_PlayersNbRatio 1 Multiply the required players nb by this, if there's less player in the lobby activate progressive.

Setting Default value Description
S_ChatTime 15 Chat time at the end of the map
S_AllowRespawn True Allow the players to respawn or not
S_WarmUpDuration -1 Duration of the warm up phase (-1 to disable)
S_UseScriptCallbacks False Turn on/off the script callbacks, useful for server manager
S_UseLegacyCallbacks True Turn on/off the legacy callbacks
S_ScoresTableStylePath "" Try to load a scores table style from an XML file

Setting Default value Description
S_TimeLimit 900 Time limit (0 to disable, -1 automatic based on author time)
S_MapPointsLimit 3 Map points limit
S_RoundPointsLimit -5 Round points limit (0 to disable, negative values automatic based on number of checkpoints)
S_RoundPointsGap 3 The number of round points lead a team must have to win the round
S_GiveUpMax 1 Maximum number of give up per team
S_MinPlayersNb 3 Minimum number of players in a team
S_ForceLapsNb 10 Number of Laps (-1 to use the map default, 0 to disable laps limit)
S_FinishTimeout -1 Finish timeout (-1 automatic based on author time)
S_DisplayWarning True Display a big red message in the middle of the screen of the player that crosses a checkpoint when it wasn't it's turn.
S_CompetitiveMode False Use competitive mode.
S_PauseBetweenRound 15 Pause duration between rounds.
S_WaitingTimeMax 600 Maximum waiting time before next map.
S_WaypointEventDelay 500 Waypoint event buffer delay.
S_UsePlayerClublinks False Use the players' clublinks, or otherwise use the default teams
S_NbPlayersPerTeamMax 3 Maximum number of players per team in matchmaking
S_NbPlayersPerTeamMin 3 Minimum number of players per team in matchmaking

Setting Default value Description
S_RoundsPerMap 5 Rounds per map
S_NbOfWinners 3 Number of winners
S_WarmUpDuration 2 Duration of the warm up phase (-1 to disable)
S_NbOfPlayersMax 4 Maximum number of players in matchmaking
S_NbOfPlayersMin 4 Minimum number of players in matchmaking

Setting Default value Description
S_TimeLimit 0 Time limit (0 to disable, -1 automatic based on author time)
S_ForceLapsNb 5 Number of Laps (-1 to use the map default)
S_FinishTimeout -1 Finish timeout (-1 automatic based on author time)

Setting Default value Description
S_PointsLimit 50 Points limit
S_UseTieBreak True Continue to play the map until the tie is broken

Setting Default value Description
S_PointsLimit 100 Points limit
S_FinishTimeout -1 Finish timeout (-1 automatic based on author time)
S_UseAlternateRules False Use alternate rules
S_ForceLapsNb -1 Force number of laps (-1 to use the map default)
S_DisplayTimeDiff False Display time difference at checkpoint

Setting Default value Description
S_PointsLimit 5 Points limit
S_MaxPointsPerRound 6 The maximum number of points attributed to the first player to cross the finish line
S_PointsGap 1 The number of points lead a team must have to win the map
S_UsePlayerClublinks False Use the players' clublinks, or otherwise use the default teams
S_NbPlayersPerTeamMax 5 Maximum number of players per team in matchmaking
S_NbPlayersPerTeamMin 2 Minimum number of players per team in matchmaking

Setting Default value Description
S_TimeLimit 300 Time limit
S_MinPlayerPerClan 3 Minimum number of players per clan
S_MaxPlayerPerClan 3 Maximum number of players per clan
S_MaxClanNb -1 Maximum number of clans (-1 to disable)

Setting Default value Description
S_TimeLimit 300 Time limit

Setting Default value Description
S_AutoManageAFK False Switch inactive players to spectator mode
S_AFKIdleTimeLimit 90000 AFK default idle time limit
S_UseScriptCallbacks False Turn on/off the script callbacks, useful for server manager
S_NeutralEmblemUrl "" Replace the default neutral emblem by another one
S_ScoresTableStylePath "" Try to load a scores table style from an XML file

Setting Default value Description
S_RespawnTime 6001 Time before respawn
S_RoundsToWin 2 Points to win a map
S_RoundGapToWin 1 Minimum gap between the two teams to win a map
S_RoundsLimit 3 Point limit on map
S_TimeLimit 300 Round time limit (seconds)
S_CaptureMaxValue 30000 Pole capture time (milliseconds)
S_AlternativePoints False Use atk and def points as score
S_AllowBeginners False Is a Beginners Welcome server
S_AutoManageAFK True Switch inactive players to spectator mode
S_ArmorPoints 2 Starting armor points for the players
S_NbPlayersPerTeam 5 Number of players per team in matchmaking
S_BattleWaves True Use Waves Mode
S_TimeLimitForFirstCapture 300 Time limit for first capture
S_TimeLimitAfterFirstCapture 600 Time limit after first capture
S_WaveDuration 15 Wave duration
S_StayInAttackOnCapture True Reset timer when a pole is beeing captured
S_UseOvertime True Use the overtime system
S_WarmUpDuration 0 Warm up duration (sec.)
S_NbPlayersPerTeamMax 0 Maximum number of players per team (0: no max)
S_NbPlayersPerTeamMin 1 Minumum number of players per team
S_UsePlayerClublinks False Use the players' clublinks, or otherwise use the default teams
S_DisplayTopsRound True Display the tops at the end of the round
S_DisplayTopsMap True Display the tops at the end of the map
S_DisplayTopsOnlyShooter False Only display the shooter top
S_DisplayPoleRecords True Display pole running time record
S_AutoBalance True Use auto balance at the start of the map
S_AutoBalanceRound True Use auto balance at the end of the round
S_AutoBalanceDelta 2 Maximum difference of players number before autobalance

Setting Default value Description
S_NbPlayersPerTeamMax 2 Number of players per team (Max. 5)
S_NbPlayersPerTeamMin 2 Minimum number of players per team in matchmaking
S_PointsLimit 3 Points limit (0: No points limit)
S_RoundTimeLimit 300 Round time limit (0: No time limit)
S_WarmUpDuration 90 Warmup duration (0: disabled)
S_AllowUnbalancedTeams False Allow a game to begin without the same number of players in each team
S_UseArmorReduction False Reduce the armor of players above two armor points
S_ArmorMax 4 Maximum number of armors a player can have
S_SpawnProtectionTime 0 Invincibility time after spawn
S_RespawnAmmo 0.5 Ratio of ammo reloaded at respawn
S_UsePlayerClublinks False Use the players' clublinks, or otherwise use the default teams

Setting Default value Description
S_TurnWin 9 Number of points to win a map
S_UseDraft False Use draft mode at match beginning
S_DraftBanNb 4 Number of map to ban during draft
S_DraftPickNb 3 Number of map to pick during draft
S_RequiredPlayersNb 3 Number of players per team
S_DisplayRulesReminder True Display a window with the rules when the match begins

Setting Default value Description
S_TurnWin 10 Number of points to win a map
S_TimePoleElimination 10. Capture time limit after defense elimination

Setting Default value Description
S_RoundPointsToWin 7 Round points to win
S_RoundPointsGap 2 Round points gap
S_RoundPointsLimit 11 Round points limit
S_RoundTimeLimit -1 Round time limit (-1 to disable)
S_PoleTimeLimit 45 Pole capture time limit
S_MatchPointsToWin 3 Match points to win
S_MatchPointsGap 0 Match points gap
S_MatchPointsLimit 3 Match points limit
S_Matchmaking 3 Use Joust with matchmaking
S_MatchmakingSleep 0 Matchmaking match end duration (-1 infinite)
S_UsePlayerClublinks False Use the players' clublinks, or otherwise use the default teams
S_UseLobby False Launch server in lobby mode
S_LobbyTimePerMap 86400 Time limit in lobby mode (sec., 0: no limit)
S_UseWarmup False Start with a warmup

Setting Default value Description
S_Mode 0 Mode 0: classic, 1: free
S_TimeLimit 60 Time for an attack on a map
S_TimePole 15 Time allowed to reach the pole by the end of the attack
S_TimeCapture 1.5 Time to capture a pole for the attack clan (* NbPoles)
S_WarmUpDuration 90 Duration of the warmup (-1 to disable)
S_MapWin 2 How many maps a clan has to win to win the match
S_TurnGap 2 Points lead necessary to win a map
S_TurnLimit 15 Maximum number of points before next map
S_DeciderTurnLimit 20 Points limit on decider map
S_QuickMode False Multiplier for the sleep times between rounds
S_UseLegacyCallback True Send the old JSON callbacks
S_Matchmaking False Use Elite with matchmaking
S_MatchmakingSleep 0 Matchmaking match end duration (-1 infinite)
S_UseLegacyCallback True Send the old JSON callbacks
S_UsePlayerClublinks False Use the players' clublinks, or otherwise use the default teams
S_DisplaySponsors True Display the sponsors of the attacker when spectating him
S_RestartMatchOnTeamChange False Restart the match after the warm up if the teams have changed
S_Practice False Play in practice mode
S_PracticeRoundLimit 3 Number of attack turns by player in practice mode
S_WarnWhenSpectating True Send a message in the chat when a player switch to spectator mode

Setting Default value Description
S_TimeLimit 6001 Time limit on a map. Setting a negative value disables the limit
S_PointLimit 25 Points limit on a map. Setting a negative value disables the limit

Setting Default value Description
S_PoleCaptureDuration 15 Duration of the pole capture
S_PoleUncaptureSpeed 3. Speed multiplier for the uncapture
S_UsePoleRegeneration False Use pole regeneration
S_SpawnTimeBase 10 Time before respawn
S_SpawnTimeIncrease 5 Respawn time increment per minute
S_SpawnTimeMax 60 Maximum time before respawn
S_MapPointsLimit 2 Number of rounds to win a map
S_MapPointsGap 2 Minimum round gap between the two teams to win
S_MapRoundsLimit 3 Maximum number of rounds on a map
S_UsePlayerClublinks False Use the players' clublinks, or otherwise use the default teams

Setting Default value Description
S_MapPointsLimit 200 Points to win a map
S_OffZoneActivationTime 4 Tornado activation duration
S_OffZoneAutoStartTime 90 Time before auto activation of the tornado
S_OffZoneTimeLimit 50 Tornado shrink duration
S_OffZoneMaxSpeed 1.25 Maximum speed multiplier for the tornado
S_OffZoneMinRadius 16. Final size of the tornado
S_EndRoundTimeLimit 60 Time limit after the tornado is completly shrunk
S_SpawnInterval 5 Time between each wave of spawns
S_UseEarlyRespawn True Allow early respawn
S_EndMapChatTime 20 End map chat time
S_MultiClans True Allow multi clans mode
S_MinPlayersNbPerClan 3 Minimum number of players per clan
S_ReloadSpeed 1. Reload speed
S_StartingArmor 3 Starting armor amount
S_ResetScoreLeavers False Reset the score of the players that left the game
S_DisableWidgets False Disable the UI widgets (tops and players remaining)
S_AllowBeginners False Is a Beginners Welcome server

Setting Default value Description
S_AllowDoubleCapture True Allow a second pole capture after the first activation
S_OffZoneMaxSpeedTime 8 Duration of capture to reach maximum speed

Setting Default value Description
S_TimeBetweenCapture 0 Minimum time between two captures (0 = unlimited)
S_CaptureTimeLimit 45 Time limit to capture one goal (0 = unlimited)
S_CaptureTimeBonus 10 Bonus time for capturing
S_GoalCaptureTime 1. Time to capture a gate in seconds
S_NbRoundMax 5 Set a winner after xx rounds (0 = unlimited)
S_MapsToWin 1 Number of maps to win the match (0 = don't do match)
S_WarmUpDuration 0 Duration of the warm up round (0 = no warmup)
S_ClanNbMinPlayers 1 Wait until this minimum is reach before starting the map
S_ClanNbMaxPlayers 0 Do not spawn players beyond this limit, 0=no limit
S_UseSuddenDeathMode True Do not allow a team to win on first turn
S_AutoBalance True Use auto balance at the start of the map
S_WeaponMode 2 0: Rocket vs Laser, 1: WeaponSelection, 2: WeaponSwitch, 3: Store
S_UseOldCaptureMode False Capture only one gate per checkpoint instead of all the gates
S_DefCanRevertCapture False If true the defender can revert the capture by stepping on the gate
S_CaptureThreshold 300 Time (in ms) before the activation/annulation of the capture
S_GatesStopDefenders True Don't let defenders go through closed gates
S_AutoManageAFK True Switch inactive players to spectator mode
S_DisplayRulesReminder True Display a window with the rules when the match begins
S_UsePlayerClublinks False Use the players clublinks, or otherwise use the default teams

Setting Default value Description
S_TimeBetweenCapture 45 Minimum time between two captures (0 = unlimited)
S_CaptureTimeLimit 15 Time limit to capture one goal (0 = unlimited)
S_GoalCaptureTime 5. Time to capture a goal in seconds
S_NbRoundMax 5 Set a winner after xx rounds (0 = unlimited)
S_MapsToWin 0 Number of maps to win the match (0 = don't do match)
S_WarmUpDuration 0 Duration of the warm up round (0 = no warmup)
S_ClanNbMinPlayers 1 Wait until this minimum amount of players is reached before starting the map
S_ClanNbMaxPlayers 0 Do not spawn players beyond this limit, 0=no limit
S_AutoBalance True Use auto balance at the start of the map
S_AutoManageAFK True Switch inactive players to spectator mode
S_DisplayRulesReminder True Display a window with the rules when the match begins
S_Matchmaking False Use Elite with matchmaking
S_MatchmakingSleep 0 Matchmaking match end duration (-1 infinite)
S_UsePlayerClublinks False Use the players' clublinks, or otherwise use the default teams

Setting Default value Description
S_TimeLimit 360 Time limit (in seconds)